An interview from creator, Mark Gregory.
“Taking a more contemplative approach, then, Tether appears to portray its horror through isolation and self-reflection”
“I like it when sci-fi games are happy to let you dander around and soak up an oppressive atmosphere.”
“Using Unreal Engine 4, they’ve already developed a prototype that pulls on the robust systems and reactive traditions of the immersive sim genre.”
“It’s not often a trailer leaves me begging for more, but ‘Tether’ ticked all my boxes.”
“The small team at Freesphere Entertainment hopes to push narrative boundaries with a story inspired by a personal experience from the studio lead’s life.”
“Of all the possible horrors associated with being stranded alone in space, it’s perhaps the terrors of the mind that are the most dangerous.”